Bilibili, a Publicly Owned company headquartered in China, was founded in 2009 and employs approximately 2290 individuals. The company reported $4.2B in revenue as of 2025. Functioning as a software development entity, Bilibili operates a Shanghai-based video sharing and live streaming platform that serves as a central hub for China’s "Z Generation" and "Generation Alpha" youth cultures. Originally established as a community focused on anime, comics, and games (ACG), the platform has transitioned into a diversified mainstream platform featuring professional user-generated content (PUGC) across categories such as lifestyle, technology, entertainment, and education. A technical feature of the platform is the "bullet chat" (danmu) system, a real-time commentary overlay that facilitates social interaction among viewers. Financially supported by entities such as Tencent and Alibaba, Bilibili operates a multifaceted monetization model that includes mobile gaming, premium subscriptions, live broadcasting services, and e-commerce. The company also invests in original animation production, documentary filmmaking, and the hosting of large-scale offline events to support its position in the country's creator economy.

2025 Revenue

Founded

2009

Headcount

2,289

Headquarters

China

Primary Segment

Software Development

Ownership

Publicly Owned

News Summary:

China recently imposed new regulations on online content creators, requiring influencers to hold verified professional degrees or certifications to publish content in sensitive fields such as finance, medicine, law, and education, effective April 30, 2026. This follows Bilibili's announcement on April 28 that it will report its first quarter 2026 unaudited financial results on Tuesday, May 19, 2026. Earlier, on April 23, Bilibili opened pre-registration for "Lumi Master," its self-developed cozy cartoon-style monster-taming RPG, and released a new trailer for the mobile game, which targets a global release in 2026.

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Bilibili offers products in the media and telecoms services industry. Bilibili's product portfolio comprises of consumer gaming and search, social, and retail media.
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Bilibili's revenues were $4.2B in 2025. Caretta Research has split Bilibili's revenue into 4 different product categories, the largest of which is video games, which represents 25% of Bilibili's revenue.
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Examples of Bilibili's suppliers include IMG and Vobile.

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Bilibili currently holds 11 broadcasting rights for sports competitions including climbing, motorsports, baseball, soccer | association football and basketball.

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