Bilibili, a publicly owned company headquartered in China, was founded in 2009. The company, which focuses on software development, employs approximately 2,290 individuals and reported $4.2B in revenue as of 2025. Functioning as a video sharing and live streaming platform, Bilibili serves the Z Generation and Generation Alpha youth cultures in China. Originally a community focused on anime, comics, and games (ACG), the platform has diversified to feature professional user-generated content (PUGC) across lifestyle, technology, entertainment, and education categories. A technical feature of the platform is the "bullet chat" (danmu) system, a real-time commentary overlay designed for social interaction among viewers. Supported by tech entities such as Tencent and Alibaba, the company operates a monetization model including mobile gaming, premium subscriptions, live broadcasting services, and e-commerce. Bilibili invests in original animation production, documentary filmmaking, and the hosting of offline events to support the creator economy.

2025 Revenue

Founded

2009

Headcount

8,088

Headquarters

China

Primary Segment

Search, social, and retail media

Ownership

Publicly Owned

News Summary:

Bilibili Inc. granted 4,580,801 restricted share units (RSUs) to employees and service providers on September 16, under its Second Amended and Restated 2018 Share Incentive Plan. These RSUs, which represent approximately 1.09% of its total shares, aim to bolster long-term growth and talent retention. Earlier, on September 7, Tencent initiated a strategic shift to swap Bilibili equity for debt, according to analysts. This move, carried out through Bilibili’s proposed US$700 million convertible bond package, allows Tencent to secure capital flexibility while maintaining its relationship with one of China’s largest online video platforms.

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Bilibili offers products in the media and telecoms services industry. Bilibili's product portfolio comprises of consumer gaming, search, social, and retail media and other media.
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Bilibili's revenues were $4.2B in 2025. Caretta Research has split Bilibili's revenue into 4 different product categories, the largest of which is social media advertising, which represents 25% of Bilibili's revenue.
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Examples of Bilibili's suppliers include Vobile and IMG.

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Bilibili currently holds 11 broadcasting rights for sports competitions including soccer | association football, basketball, baseball, climbing and motorsports.

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