Zero Density, a Privately Owned company headquartered in Turkey, was founded in 2014. The company has approximately 80 employees and reported $8.5M in revenue as of 2025. Specializing in graphics, it develops real-time virtual production, augmented reality (AR), extended reality (XR), and broadcast motion graphics infrastructure. The company integrates Epic Games’ Unreal Engine into real-time television environments, enabling broadcasters to execute frame-accurate, live-to-air virtual sets without latency or dropping frames. Zero Density maintains operational offices in the United States, Europe, and Dubai, supplying visual storytelling tools across more than 70 countries.
Zero Density unveiled Traxis Hub 3.1 on September 14, 2026, a no-cost update to its camera object and talent tracking software that introduces the Automatic Lens Profiler, enabling production teams to generate accurate broadcast zoom lens profiles in minutes. Previously, on September 11, the company announced its participation in IBC 2026 at Booth 7.B01, where it would showcase the latest developments across virtual production, camera and talent tracking, real-time graphics, and AI-assisted workflows. This presentation included new ray-traced rendering technologies such as Chaos Vantage and NVIDIA's Gaussian splatting, alongside Unreal Engine and the Automatic Lens Profiling feature, demonstrated in both green screen and XR stages. This follows the initial release of Traxis Hub 3.1 on September 10, which made its camera object and talent tracking software available at no cost. Also on September 10, Zero Density introduced OGraf Studio, an open-source, web browser-run HTML5 graphics creation suite built for the European Broadcasting Union's OGraf standard, following its announcement in Amsterdam on September 9, 2026, during IBC2026. The software became immediately available on GitHub and was demonstrated at the company's stand 7.B01.
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Zero Density offers 4 products in the media tech industry. Zero Density's product portfolio comprises of graphics.
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Zero Density's revenues were less than $10M in 2025. Caretta Research has split Zero Density's revenue into 4 different product categories, the largest of which is virtual sets. For full access to Zero Density's revenue breakdown subscribe to Caretta Portal.
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Zero Density's customers primarily consist of broadcast television and radio and telecoms companies. Examples of Zero Density's customers include BBC, Charter Communications and China Media Group. Zero Density has commercial and technical partners like EMG (Euro Media Group), Vlaamse Radio en Televisieomroep (VRT) and Panasonic.
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