Wowza, also known as Wowza Media Systems, is a privately owned company headquartered in the US. Founded in 2007, the company employs approximately 180 individuals and reported $30.0M in revenue as of 2024, functioning as a tier 2 media tech buyer. The company specializes in video processing and playout, offering infrastructure and solutions for video streaming. Wowza initially provided a streaming software proposition which has since expanded into cloud solutions and professional services.
On March 18, Wowza published insights into troubleshooting common streaming configuration issues in its Streaming Engine, noting that technical teams frequently encounter CPU spikes, heap memory exhaustion, or playback buffering when transitioning functional prototypes to production-grade streaming environments, even with adequate bandwidth. Previously, on March 15, Wowza detailed its Solutions Engineering Services, explaining that organizations building and operating streaming infrastructure face challenges extending beyond just technology, a realization stemming from close collaboration with customers. Earlier, on March 11, the company offered guidance on integrating video infrastructure into custom OEM applications, cautioning against the "infrastructure trap" where significant R&D investments are directed toward non-core business activities when attempting to build video processing pipelines from the ground up. This followed March 9 advice from Wowza on media server strategy, asserting that for most businesses, video infrastructure functions as a utility rather than a core product, with competitive advantages typically found in their specific domains.
Wowza's customers primarily consist of media and TV services, production and post production and broadcast television and radio companies. Examples of Wowza's customers include Vivedia, WSC Sports and Yle. Wowza has suppliers like MainConcept.